Kingdoms of Kalamar Campaign Setting Sourcebook. The Kingdoms of Kalamar is a big and ambitious campaign setting that harkens back to. Kingdoms of Kalamar (d20) : Home of Knights of the Dinner Table, HackMaster, Kingdoms of Kalamar. Kingdoms of Kalamar: Campaign Setting Sourcebook (Dungeons & Dragons d20 Fantasy Roleplaying) [Kenzer & Company Staff] on *FREE*.

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Things like history and personality would be great. However, they do discolor the pages they are stuck do.

Kingdoms of Kalamar d One of the most glaring flaws of Kalamar is the omission of commentary of the cultures and activities on nonhuman races in the first chapter and the chapter on religion.

While the book attempts to be realistic in describing how humans became the dominant power, overlooking the old elven, dwarven and hobgoblin cities and sites actually has the reverse effect. A chart including all the cities including where they are in the book is welcome. The year starts on the first day of spring. Dueling in Realms of Fantasy. The ancestors of the modern Reanaarians settled along the cost of Reanaaria Bay, forming a network of independent towns, villages, and city-states.

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Two full color folded maps of the setting 8 pages describing the humans of Tellene pages describing the various regions of the setting 6 pages describing the independent organizations 14 pages covering the various languages including alphabets 41 pages covering the gods of the setting 42 pages of appendix material covering everything from celestial bodies to cities to codes of law to detailing various NPCs of the setting Let me say — WOW!

As well, KoK is not designed for epic gaming although this is possible. Only a few are covered, and when they are mentioned it is often no more than a single city that is detailed. It now sits as a wealthy confederacy, ruled by a Parliament of natives who amass a net worth of over 75, gold pieces.


Kingdoms of Kalamar Reviewed by D. Originally Posted by Anecronwashere. Adventure hooks are written as rumors, not facts – you decide which are true, and which are not.

In some parts, the emphasis on realism seems misplaced the focus on languages and giving all the possible names to a deity that could be usedwhile other areas could really use some fleshing out like a description of some of the major areas that kingdomw different independent organizations are operating in along with a few immediate plans and some adventure hooks.

Kingdoms of Kalamar

A section on the Merchant’s Tongue is provided at the end of this section. The last section is an integrated glossary and index. I kingddoms really looked into many of its books, but there were quite a few published adventures of varying quality and a few books that look like they may have been strictly fluff-only. Copyright Notice Links Contact Us. Since it’s 3rd ed and not 3.

Though superficially useful, it is not complete, missing several obvious entries. You can also learn more about different aspects of the Kingdoms of Kalamar by following these links: Functionality first, then the flash if you please.

Kenzer & Company Kingdoms of Kalamar (d20)

But a minor matter. Conclusion If you really love Kalamar or have a lot of money and want a big brown book then this is probably a good buy.

The Kalamar book feels more like an almanac – in fact, if you are familiar with the old Poor Wizards Almanac’s for Mystara, then that is what the Kalamar setting book is like.

Not with people, mind you, or with anything interesting like statues or kalamag temples, just ordinary buildings. It’s as if you’re given a world that is finely balanced, and the DM has to decide where to unbalance things to get it moving. I prefer to call it world optimization.

Back from a lengthy vacation from Giantitp. People with lives, homes, friends, enemies, histories. The character bits are interesting, brief and filled with plot hooks. Taking place on the continent of Tellene, on a world so primitive that its natives believe there is no other land apart from it, Kingdoms of Kalamar is best defined as a Low Fantasy Medieval RPG; casters are iingdoms, most NPCs are low level, PCs are the only “true” heroes in the land, magical monsters are rarer than in, say, Forgotten Realmsand the general tech level is Late Iron Age at best.


Shynabyth is a Deyj nation with an intense hatred for both Slen and Paru’Bor. Kingdome can read David Kenzer’s discourse on Kalamarand read and ask questions on our discussion forums.

Dodera serves as the focal point of Kalamar’s expansion into the Wild Lands, thus far without success. Chapter eight provides details on the Independent Organizations of Tellene.

Kingdoms of Kalamar: What is it and does it suck?

The maps are attached with some sort of stickum, so you can pull them out without harming the book. Whether that is a good or bad thing is up to questionable. The inside covers have a large, overview, black and white map of Tellene. The first decades of their inhabitancy were marred with frequent conflict between the Fhokki, the Deyj, and the humanoid inhabitants kjngdoms the region, but eventually resulted in the Kingxoms controlling most of the northern plains. Half-orcs, on the other hand, are much rarer.

Or Elminster and the epic scale of the Forgotten Worlds. Appendix III contains a basic outline of the laws as they exist in most regions of Tellene. Even so, that’s a lot of gods. Noticable ommisions from this chapter are that only the details for the sects of human cultures are given in the text, despite the fact that the text makes it clear that all races revere the same body of deities.

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